About This Game Ever dreamed of owning and managing your own car racing team? Redline Ultimate Racing allows you to make your dreams come true! Take control of either a randomly generated racing universe (complete with cars, sponsors, tracks/schedule, drivers and crew chiefs) or load your own custom-created universe into the game.Features include:Random racing universe generator creates a completely new and different challenge every game, including schedules, track names and cities and sponsors.Hire up to 4 drivers for your team, each with 13 different stats including special 'quirks' possible for each one. Hire Crew Chiefs with 10 different stats and quirks as well. Compete against 40 other drivers and make the financial decisions for your team to guide it to prosperity. Sign them to contracts to keep them on your team.Buy cars with 5 different stats, or use the Research and Development feature to create your own car with parameters you set yourself. Dozens of possible special quirks possible for cars. Cars wear out over the course of a season and must be repaired.Full unlimited career seasons possible, with driver/crew development, injuries and tons of special events possible during a game. Full stats are tracked for every driver, including Top 5 and Top 10 finishes, wins, poles, DNF's and more.Sim races quickly with detailed box scores/stats, or watch them play out with special decision points you may be able to interact with (the second feature coming soon). A NASCAR-based points and earnings system is built into the game, and other factors include 4 different types of tracks and weather can influence the results as well.Sign with sponsors and get funding for your team, or go it on your own. They will expect a certain level of performance to stick with you! Will you be able to hold onto them, or will they dump you at the end of the season.Easy to use and attractive UI makes managing your team simple and easy, not to mention fun. Engaging news snippets of the previous race appear after every contest, and special random events can influence your season's progression.Built-in feature to create and load your own custom universe setups, whether they be old or new. (Coming soon) Ever wanted to see how the 1985 NASCAR season would have ended up? Would Darrell Waltrip have been crowned champion -- or would Bill Elliot have been beaten him out? Now you can see for yourself! Add in your own driver pictures, racing logos and even basic car designs if you like.Grab the wheel and take control of your very own stock car racing team today! 1075eedd30 Title: Redline Ultimate RacingGenre: Racing, Simulation, Strategy, Early AccessDeveloper:SimProse StudiosPublisher:SimProse StudiosRelease Date: 14 Feb, 2018 Redline Ultimate Racing Free Download [portable] Great potential.It has very very very few features but the dev's seem active.I hope to keep seeing updates and will update this review.. Great game in an untapped market. It's a beta, but it's very promising. 10\/10. Great Start look forward to see where you take this.. I first heard about this game back in 2015 on the OOTP forums.I'm glad to see it's here, and happening.The sky's the limit, this could go places.Fingers crossed.. DO NOT BUY THIS GAME UNLESS YOU HATE YOURSELFFirst off the negatives.My car (with a reliability trait) is lucky to make it through the race, 36 races in the season and my car finished 3 of them.The field of drivers\/crew chiefs to choose from are all terrible, if I do finish the race it will be in 30th or worse.Any car I R&D is much better than starting cars but still can't hang with the rest of the field and the cars dont progress stats.Sound is waaaaaaaay too loud and is either on or off.Can't modify car in any way, no parts, paint or decals.Sponsors offer nothing but money, which is really only good for car repairs since my car is broke after every race.Hire 4 drives and own 2 cars but can only run one of each per race.Where do drivers and crew chiefs go after you cut them? what happens when there is no more?Many more negatives but dont care to go on, game says I have 25 hours played.... I left it open for almost a full day.... I have never reviewed a game on steam but I felt like I had to on this one just to save someones money and sanity.Positives.I can play multiple seasons.Thats about it.I will keep this game in my library in hopes of months from now it become a real game and I can play it since I really like the concept, just wish it wasn't made by a 15 year old in 1996 that just learned how to make a website.. That game have a potential, it may be greate racing manager!But let me tell you what I don't like about this game.1. Layout - looks really cheap there is a lot of unessesery details i think it will looks better if it'll be more simple (to much everything, good example is Football Manager, simple but good like CSS and HTML based webpage,. This is a manager game so make it look serious!)2. Gameplay - Obviously game crashes, - I don't feel any emotions while playing a season - definitely there should be something more, 2D simulation?- I need tutorial or something that will explain statistics dependencies.- More things to do - scouting, team and cars customisation, driver numbers.- Different "racing series", youn "racing series, cups, championships"- greater flow of information, intrigue, dips, promotions, interviews, scouting, testing young and new free agent drivers.- Something real to compare - people love compare things in manager games, they love searching for better players, tactics etc. - Chief engeener have tactics attribute - but there is no tactics. (I will be nice to set roles to drivers to increase chances to win or make a better place for at least on driver)- Tactics, trainings should be dependent on the player.3. I thing that ceators should really check FM 2010 - 2014 that was that simplicity. Or even Speedway Challenge 2016, Pro cycling Manager - i felt some emotions while playing those games. Simplicity + a DELICATE accent of racing aesthetics = visual cure!More divers in a race + different leagues and cups + team and cars customisation + Let me feel emotions about my team and rivalisation + I would like to know how to play this game (in game manager assistant to hire?) + If more than 1 driver in race than each driver can have different role in a race (to increase chance to win one of those team drivers) + I have really a lot more ideas about this early stage game + I have trust in you Developers! Good Luck and a lot of good ideas, don't be afraid to make changes!I hope you will read that dear creators. Sorry for my eng.ps. Logo is perfect - Layout in game should be more like logo (colors, dynamics, simplicyity) beacause it looks really cool and that could create a connection between great logo and in game visual contetnt.. The game has quite a bit of potential. It is still pretty buggy, but I am enjoying a not too in depth management racing game.For example:Found a bug with the point standings worst finish in 16 races being 27th with 6 wins 14 top-10's somehow the team is 28th in points. Signed a sponsor and now I cannot get rid of them. For a team winning 5+ races per season and having a sponsor that pays $16,000 per year seems like a steal. Looking at the update history and posts from Dev's might be a little bit until an update will be coming out so for the time being I will say I would not recommend the game. Unless you are ok with some strange bugs and just to goof around it's not quite where I would say everyone should try it.. Worked my way through a season already. Not much here yet. You can hire and fire drivers and crew chiefs, do a very basic R&D of a car, and simulate races. This game has much potential, but in its current state is very lacking, even for an early release. You can't finish a season, so one and done is all you get. You can't run multiple cars in a race. If you want to help the game develop, get it. If you want a more refined game before you play, wait.. crap game.... get motorsport manager if you want to manage a racing team. Recomending this game on it's future potential, but right now I would classify it as fully functioning demo. You can hire drivers and crewchiefs, rename them, purchase your starting cars, fabricate new cars and sim 1 full season a race at a time, swapping out drivers & repairing cars as needed. Custom fabricated cars have a chance to receive "traits" once completed based on the skills of your crewchief. Encountered no bugs to speak of, nor did it ever crash in the time I've played it so far. There is work that needs to be done for sure, but this is a solid start.
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